![]() Additionally, Berserk is a melee attack and will not benefit from Throwing Mastery. One point should suffice, however note that points will also be required in Stun and Concentrate as prerequisite skills. Berserk: Good for dealing with monsters that are immune to physical.Bash: One point as a prerequisite for Double Swing and Double Throw.Battle Command: Raises the party's skill levels by one.Natural Resistance: Increases resistances.Taunt: Taunts monsters to enter into melee combat (except for Possessed and Oblivion Knights).Worth investing a point for when being surrounded by stronger foes. Shout: Increases defense for you and your party.Battle Orders: Boosts life, mana and stamina for you and your party.Throwing Mastery: Boosts attack rating and damage.Energy: This should be left at its base value.Dexterity: 145 (if using a merc with Blessed Aim) otherwise 200+ (145 Dex is required to be able to use all throwable weapons in the game).Strength: 127 (127 is enough to use all throwable weapons in the game, more strength means less Hit Points, so choose wisely).Diablo II: Resurrected Review - Pile Of Old BonesĢ9 September 2021 Stat Point Allocation ![]()
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